Reflections and Roadmap for "Fighting Fire"
Reflections on what I achieved or could have accomplished during development of "Fighting Fire"
a) What were you inspired by?
I am inspired by stories of frontline workers and civil servants
whom people tend to take their work for granted.
I felt that there are not too many computer games related to firefighting,
that people can pick up and play straightaway.
So these limitations inspire me to make the game.
Additionally, I feel the need to push myself harder and further to
familiarize with the Unity engine, and by making this game,
I can prove myself that I can make games in Unity.
b) What sort of experience / message are you hoping your game will bring across to the player?
Not so much of an underlying message,
but personally I hope that I can use my art and drawing skills
to make players happy or entertained with gamifying
a seemingly-mundane job/position in a funny, entertaining way.
c) Why did you end up choosing this direction for your game?
I think top-down action games are universally recognized by computer gamers
through gaming history, so I think it's a good way
to ease in gamers into new and different themes.
However, I feel that I am missing some common features from other Heritage Game Jam entries, such as menus, credits, and other win/loss conditions.
Roadmap for the future
- Basic and additional menus to indicate win, loss conditions, and an introductory screen.
- Boss character at end of all enemy waves.
- Music to be added to various screens and gameplay scene.
- Custom application icons for desktop version.
Files
Get Fighting Fire
Fighting Fire
Play as a firefighter - an everyday hero - to stop waves of fire-causing troublemakers!
Status | In development |
Author | poila |
Genre | Action |
Tags | 2D, firefighter, Singleplayer, Top down shooter |
Leave a comment
Log in with itch.io to leave a comment.